836 issues found

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There are two problems
1. missing baked physics track on the timeline -the option to show or hide it doesn't seem to exist.
2. we can no longer right click on the character to remove the vertex/baked physics animation in the viewport,...More
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Submitted by Ascensi

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Hi,
There are two issues I recently encountered:
1. Panning/dragging timeline doesn't work when using ALT + middle mouse button anymore. The mouse hand changes to open hand but nothing happens when I move the mouse....More
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Submitted by panbeep

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Hello, this just need to be said.
Each time i visit the video tutorials https://courses.reallusion.com/home/iclone they are placed somewhere else.
It would be easier for a user to find a specific video with keeping them in place....More
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Submitted by K_Digital

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I am currently following the issue same as here.
https://discussions.reallusion.com/t/issue-with-scale-when-using-crowd-sim-in-omniverse/12758
However, I have also encountered with scale mismatches between iClone and Omniverse. The world scale appears to be 100:1. I wonder if there is any...More
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Submitted by SDC_CHT

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iClone needs the ability to move IK Effectors in all axis without being constrained to just 2 axis at a time. I believe that would make it easier to perform posing/animating a character in iClone....More
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Submitted by ce_pitts

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I provided a technique that could prevent cracks in both cloth physics and displacement here:
https://www.reallusion.com/FeedBackTracker/Issue/A-crack-free-displacement-Hack-to-add-to-your-Human-Shader
Perhaps the last ideal solution to this would be that Displacement maps have the option...More
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Submitted by Ascensi

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Not a Bug
Sorry RL but i found another bug :-(
- Load any CC3+ Char
- Use any Pose...More
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Submitted by K_Digital

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It would be great if there was an automatic way to replace a prop with anothr prop but would still have all the positioning and animations transferred to it from the other prop...More
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Submitted by Pupmike1

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1- Depending on where you want to place a prop in a scene it appears very often at an infinit distance.
Even you place it for example on or near the shoulder of a char or something.
As higher you place it in the scene as farer away its placed. See attached image....More
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Submitted by K_Digital

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Current Workflow to View or Change a Camera:
* Hover Over the Switcher Lane to view the current camera (#).
* Right-Click, hover, and then select the desired Camera #....More
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Submitted by studioplaceofficial
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