1661 issues found

1

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Active
I saw that the software offer the feature of making paths however, it would be nice to have the option to import svg or at least use 3dExchange to convert a svg/eps to iClone. I was trying to make an effect of a particle following the outline of my logo and it isn't easy to achieve. That path...More
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Submitted by 3dSphinx

0

Votes
Released
The Near and Far values for the Clipping Plane for a camera can no longer be set independently.
The default is a range between 0.1 and 999.0 (used to be 1 and 9999). When changing one of the values, the other one follows. For example, when setting Far to 9999, the value of Near becomes 1...More
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  •  999
Bug
Submitted by animagic

1

Votes
Assigned
My post here:
https://forum.reallusion.com/427430/OFFICIAL-iClone-77-Issues-Thread?PageIndex=2#bm427692
I don't want to stay with 7.6.1 cause I cannot use the new program that came out, I am assuming,...More
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Bug
Submitted by pka4916

0

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Active
I needed to display the timeline indicator in time units but it doesn't change, it only shows frames....More
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Submitted by Dragonskunk

0

Votes
Released
Occurrence: All files.
Procedure to reproduce bug:
Uncheck Transform Gizmo in preferences or Ctrl+Q....More
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  •  1692
Bug
Submitted by Dragonskunk

0

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Having this tool stackable would be conceptually the same as photoshop editing with layers..
HD details levels can be produced, macro and micro layers etc -everything from moss to water with all its complexities....More
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Submitted by Ascensi

0

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Active
To reproduce:
* Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps)
* Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
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Submitted by 4u2ges

0

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I have a custom character that I rigged in Blender then setup in 3DXchange. The character animates just fine in iClone, but when transferred to UE4 using LiveLink only the face animates and the body does not.
I have gone through this extensively with support in ticket # 166130...More
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Submitted by ashleigh_222066

0

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Can create big changes for example:
*boat foam -water plane channel could be assigned a decal which could follow the boat.
*beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
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Submitted by Ascensi

0

Votes
Assigned
When you attach a Camera to *something* (prop or an avatar) and then decide to delete that *something*,
the camera would be deleted as well, but the camera phantom would remain in the scene.
In addition, in 10-15 seconds iClone would crash....More
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  •  988
Bug
Submitted by 4u2ges