1661 issues found

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After applying motion Modifier, the rotation keys of hands are gone.
Is this normal?...More
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Submitted by aixlab

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When you set a transform object for several bones at the same time.
# Get control
transform_control = animation_clip.GetControl("Layer", bone1)...More
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Submitted by The-any-Key

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I would like the ability to directly paint materials on a prop or terrain within iclone....More
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Submitted by MuriithiNyaga

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When you create a key with ex: ...SetData("Position/PositionX"...
and then try set the key type with object.GetControl("Transform").SetKeyTransition(...)
It wont set the transition type in the new key...More
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Submitted by The-any-Key

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Play first frames and see that the camera moves in the expected direction.
Move the key so they are side by side.
Play first frames again and see that now it makes a long curve down....More
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  •  1138
Bug
Submitted by The-any-Key

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Hey RL,
today we have the following bug. If we click the LOOP-Icon to loop the playback NOTHINGS loops transition curves are used for the movement).
The icon changes to its looped state but after the first playback, it stops at the first frame and Loops NOT....More
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  •  1061
Bug
Submitted by 2IDs media:design

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Would be interested to use an Iray map-baking tool for iClone, where you could render any iClone scene using iClone's Iray plugin, and then those full-scene rendered maps would be auto-applied to the scene's diffuse channels via an automated conversion process.
The end result would be mainly...More
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Submitted by TonyDPrime

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If I want to manually control a bone that has a spring this is what I have to do:
Select Avatar
Edit in 3DXchange...More
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Submitted by Dragonskunk

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It would quite useful to have a channel for each bone group, 1 for each, jiggling, skirt, hair, ponytails, tail, etc.
And I have only 1 keyframe track for all Extended in the motion layer timeline.
Could I please have the option to have a track for each unique bone group. Such as 1 track...More
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Submitted by Dragonskunk