STEPS TO REPRODUCE 1. Launch iClone 6 2. Apply a random CC character (e.g. Christian), navigate to Modify > Edit > Transform > Move, set Z to 150...More
STEPS TO REPRODUCE 1. Launch 3DXchange 6, load a random .iAvatar file 2. Navigate to Toolbar > Export OBJ, check the box for "Split Multi-Material Mesh", then click to export...More
In an attempt to make long duration Idle actions for characters in the background, I created a Persona with a PerformCommand which sequences many ClipSeq AnimationClips. I believe the Persona AML file is created correctly. If I open it in the AML Script Editor the editor accepts it and shows...More
I was trying to complete a simple effect. This is just using the "SKY" not the "Sky Tool" it might be a step or something I'm doing wrong or maybe it cant be done... Yet? All I was trying to do is have the sky rotate slowly to make it look like the clouds are moving in the background. I found...More
Reporting two new actions. So far 3 scenarios consistently work. 1. I think it is an Iclone 6 problem with new created props because the props respond to the gizmo in "City elements - Old western town" in Iclone 6.42 2. I also found a mouse and used it instead of my Windows 8 mouse pad and...More
To have the possibility to add multiple water elements, and also be able to mark the center position of each one. This helps to create lakes, ponds, channels at different elevations (e.g. in a mountain scene) without having the highest water flooding everything around....More
The current Soft Cloth engine is fairly good but it tends to create a lot of poke through during the rendering process. For example, a mini skirt prop that is attached to the hip (and held in place by the prop's weightmap) can start in a proper position where there is no poke through. However...More
When "creating" a Path in iC6 one looses the ability to navigate around the screen to place the path nodes. The ALT /RIGHT mouse button combination no longer allows the screen to be scrolled, so the path nodes can be placed on the terrain, especially if the path covers a large area. In iC5...More
No one's mentioned it, so I will. We would like to have access to Lua in Iclone. I've heard it mentioned that it's in iClone but not available because the programmers think that it will cause undo problems, but I point out that basically every other animation software package has some form...More