66 issues found

0

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Not Reproducible
Hi,
If you try do a distant shot of a character, the mesh breaks up with a lot of z fighting transparency issues.
Somewhat solvable with hide body mesh tool, but not always possible. For example props are breaking up, which means you would need multiple props or dresses need a certain amount...More
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Submitted by Casanuda

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Hello, when using Fog on a sky "Fog influence" it makes the sky completely dark. I would expext a slider or something that can determine
how much the fog has influence on the sky. If this is intended, please take this report as a suggestion.
I add a screenshot and a link to a project below...More
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Submitted by K_Digital

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Hi guys, just wondering if you can add video/frame sync between AccuFace and iC8 playbar in a Scrub audio type function and jump to frame in the AccuFace Window<---this especially.
That way we could quickly jump to points that might not be as accurate to almost do facial rotoscoping. In the...More
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Submitted by Ascensi

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Active
You may have heard Unity Acquired Ziva for an undisclosed amount some time after financial backing of ***7 MILLION DOLLARS*** in seed funding https://youtu.be/CMfSqZdj5KU?t=577 Bringing a more simplified and available solution to Reallusion and users, I feel rich and somewhat robbed (just...More
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Submitted by Ascensi

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Active
*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning.
Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More

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We're currently locked into the SSS maps on for SSS characters and objects , it would be very interesting to have a transform tool that we could move around that isn't a light source but instead just produces the effect of SSS and functions as an override. This SSS override tool would have...More
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Submitted by Ascensi