216 issues found

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There is object constraints that work with physics but no bone constraints that can be added to the armature of props and accessories.
These are essential tools needed for character creation.
I am blown away that this program does not already have this....More
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Submitted by therealzizzer

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We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
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Submitted by dathedix

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it would be great if add Anim Styler Feature ...
something like this:
https://youtu.be/51Ahigs_Ub4?t=16...More
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Submitted by davood.kharmanzar

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I would like to set a slider to a sound frequency and make that slider move every time a frequency goes over a certain threshold. Say for instance, I wanted a light to blink every time the subwoofer or kick hits. instead of having to manually and tediously try to find each beat that doesn't...More
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Submitted by therealzizzer

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1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More

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I usually add 4k noise to my characters and props to add realism but doing this on the camera makes more sense and may very likely, make me not have to use such high quality maps to make things look good -unless I have to use the characters and props in an external program like Omniverse that...More
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Submitted by Ascensi

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I would like to have the ability in iClone to have multiple sequences, just like in Premiere Pro.
I would like to nest them and export all sequence as an animation at once (or transfer each sequence to unreal engine as separate animations at once). This would make iClone a lot more scalable...More
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Submitted by Mikay²

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The current avatars are great, but just an added level of realism would be to have skin that appears and acts 'soft'
Maybe something for the next gen avatars.
So when for instance a strap or elastic waist band on an outfit would sink a little into the skin rather than sit on it....More
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Submitted by Darren01

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I am using iClone since you released its version 7. It has wonderful improvements in iClone 8 and CC4. I have a suggestion that kindly also improve the quality of PBR material rendering. Specially it needs to improve metallic, roughness and glow tabs that it may give a more realistic result...More
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Submitted by jamalpsychologist

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I've been doing most of my work with iClone lately because of the incredible advantages of iClone's rigging and animation. However, one drawback is that the Popcorn Particle Effect is not realistic. Suitable for cartoon-style work.
In fact, it is too burdensome to retransmit all scenes to...More
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Submitted by wonilmax
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