I have some IC7 projects containing avatars with accesories/subprops (let's say earrings). These avatars are linked to dummy props moved at different coordinates. When I opened these IC7 projects in IC8, those accesories/subprops appeared "exploded", totally away from the character. Here's...More
1. I Set Photoshop to be my external editor. 2. I closed and then reopened iClone. 3. I selected a "Base Color" map on a prop to edit and selected to edit it in the external editor....More
I recently bought an Asus Zenbook duo 14 because of its facilities in working with two touch screen displays. With Adobe, main tools are reorganized to have contents only on main display. It is said that Adobe has an agreement with Asus. My expectation is to have main tools that can be moved...More
Please enable Iray to use its motion blur capabilities. I use the current iClone8 motion blur as a preview but not for the final product. Disapointed that this feature was not an option for users who purchased the plugin. Thanks!...More
Of the very few times I am allowed to get iClone8 started. The project that opens with the “key” lights, “floor”, etc moves on its own without the “playhead” moving at all. Anything I load into the scene begins to flip and rotate as well. It will not stop! See this video link: https://youtu...More
On my initial startup of iClone8 (and several times after), I am receiving an error saying “The character does not have proper Motion Director settings. Please check the settings in the Motion Director Control Center.” and will NOT allow the program to start. I cannot get to the MD settings...More
Reach Target has an option to "Create Dummy" (which I love, btw) but the issue is that the pretty box it creates is NOT a dummy. I have to manually "Set as dummy" in the Modify panel myself, otherwise it renders out if still visible....More
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb. In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg. I separately moved my pants to 3D MAX...More