I love iClone 8, but I was hoping it would finally allow us to have multiple sequences inside a project - not just one. :) Sequences are vital for putting together a complex animation. Would love if this could be incorporated! Thanks!...More
For example, if you want to use the "break" option you have to put the mouse exactly on the timeline bar otherwise the break will not take effect where you wanted it to be. In general the right click should only be used to open menus or dialog boxes and should have no effect on the timeline...More
Hi there, I am a really big fan of iClone, I've found that trees made by SpeedTree can NOT be used as trees.iTree, is there any way to convert trees produced by SpeedTree into iTree contents so that 3D designers can use trees customized to their heart's content? Thaaaanks. P.S. Trees in iClone...More
Scenarios 1) The software started to lag after intense use for hours. 2) The software started to lag when idled for a few hours. (FYI, I don't turn off my PC at night)...More
Hi there, I don't know if this has been mentioned before, but I would love to see the ability to export characters with hair and clothing physics to Omniverse. Either baked physics animations will be just as good if possible. In either iClone, CC4 or both. Thanks...More
I noticed the banding/low quality look from some of the backdrops, especially the default graphic added to a new project found in the Project window. Using Gaussian Blur, even after 8 times wont correct banding, instead it will just spread it out. Try using Dither instead on stills and video...More
The reason is simple, when we make custom characters or creatures, in to get the most flexibility out of a hybrid CC3 or HIK character that can be used as Biped or Quadruped at any time, sometimes we have to use a finger or toe to extend the arm or leg with the other finger/toe joints disabled...More
Hi, Being able to display the motion trail of various controllers (or objects) will be a great addition to Iclone. This simple feature helps tremendously to clean mocap or track the arcs on keyframed animation....More
In 3DXchange7 the Export FBX button featured the option "Include Geometry" which if unchecked would exclude the Mesh and Textures from the export, which allowed for fast iterations to get the animation data added to an already configured Mechanim character in Unity. Now that IClone 8 does...More