I'm wanting to create an animated film that will involve 20-30 scenes / sets. 3 main characters will be part of those scenes. I'm thinking I will (should?) have a different iClone project for each scene / set, just to keep things manageable / modular....More
Exporting cameras is very lengthty as it needs to be done one by one, going through the same export dialog and having to fill the name each time. A batch camera export (or batch fbx export in general) would be very handy and timesaving....More
1. Add a CC3 character to an iClone scene. 2. Define a reach target on the character where the target for the right hand is a sphere. 3. Test that the reach target works correctly (e.g., hand moves as the sphere moves)....More
I have a good suggestion, maybe characters could have colliders too, like say so instead of objects falling through them it bounces off them instead, I noticed since I noticed before cloth falls right through a character when I create a blanket...More
In Iclone 7, I could link a Camera to a Character’s Root Bone and it would link the actor’s position to the camera, no rotation. In Iclone 8, the position and rotation is inherited, so the Camera shows a jerky motion as it is linked to the actor’s position and rotation. I have none selected...More
as mentioned in title, reset motion pivot causes a glitched frame on animations that rotate - I cant find a way to fix this? i think it's because the actor rotates to 360 degrees and all keyframes from that point are at 360 so when you reset pivot it resets the rotation back to 0 causing the...More
When importing mocap takes or animation its great to have the option to load t-pose and it would be even better to have a check box "same as animation: or something similar which would use the animation that is being imported as T-Pose as most of the mocap takes starts with T-pose anyway....More
Hello Just yesterday the new U5.4 appeared, but UNREAL LIVE LINK plugins are only for U5.3 and do not work in U5.4. Please update as soon as possible. Thank you and greetings to everyone from Rellusion...More