697 issues found

0

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I'm wanting to create an animated film that will involve 20-30 scenes / sets.
3 main characters will be part of those scenes.
I'm thinking I will (should?) have a different iClone project for each scene / set, just to keep things manageable / modular....More
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Submitted by barca-8

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Exporting cameras is very lengthty as it needs to be done one by one, going through the same export dialog and having to fill the name each time.
A batch camera export (or batch fbx export in general) would be very handy and timesaving....More
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Submitted by martin.mejzlik

1

Votes
Not Reproducible
1. Add a CC3 character to an iClone scene.
2. Define a reach target on the character where the target for the right hand is a sphere.
3. Test that the reach target works correctly (e.g., hand moves as the sphere moves)....More
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Bug
Submitted by barca-8

0

Votes
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Hi Below is my feedback on my request.
Qustions:
1) I plan to use smart Glove (Roko) for motion capture, what other plug-in i need ?...More
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Submitted by gyu_030036

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I have a good suggestion, maybe characters could have colliders too, like say so instead of objects falling through them it bounces off them instead, I noticed since I noticed before cloth falls right through a character when I create a blanket...More
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Submitted by gamerretra

1

Votes
Active
In Iclone 7, I could link a Camera to a Character’s Root Bone and it would link the actor’s position to the camera, no rotation.
In Iclone 8, the position and rotation is inherited, so the Camera shows a jerky motion as it is linked to the actor’s position and rotation. I have none selected...More
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Submitted by pedrosura

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When I try to launch either iClone or CC4, I can see the splash screen then nothing. I tried to reinstall. Nothing. System is up to date....More
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Bug
Submitted by BlenderBob

0

Votes
Active
as mentioned in title, reset motion pivot causes a glitched frame on animations that rotate - I cant find a way to fix this? i think it's because the actor rotates to 360 degrees and all keyframes from that point are at 360 so when you reset pivot it resets the rotation back to 0 causing the...More
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Submitted by nebmotion

2

Votes
Active
When importing mocap takes or animation its great to have the option to load t-pose and it would be even better to have a check box "same as animation: or something similar which would use the animation that is being imported as T-Pose as most of the mocap takes starts with T-pose anyway....More
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Submitted by martin.mejzlik

4

Votes
Active
Hello
Just yesterday the new U5.4 appeared, but UNREAL LIVE LINK plugins are only for U5.3 and do not work in U5.4. Please update as soon as possible. Thank you and greetings to everyone from Rellusion...More
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Submitted by dredziodred
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