*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning. Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More
Hello, when using Fog on a sky "Fog influence" it makes the sky completely dark. I would expext a slider or something that can determine how much the fog has influence on the sky. If this is intended, please take this report as a suggestion. I add a screenshot and a link to a project below...More
As the title says, it fails to load an iAvatar that I created with accurig. Whatever I make with CC4 that I want to import to iClone gives this error. I've tried with everything, not only my own models, but with the base characters, with anything you can imagine... I always get the same error...More
The problem is that the particle is distorted and the transparency and illumination change when changing and upgrading to the latest version, version 8.4 or 8.4. Working files are attached Iclone files link IC8.3 particle & IC8.4 particle...More
Hi guys, just wondering if you can add video/frame sync between AccuFace and iC8 playbar in a Scrub audio type function and jump to frame in the AccuFace Window<---this especially. That way we could quickly jump to points that might not be as accurate to almost do facial rotoscoping. In the...More
Since the last update when I export a file Render Both in CC4 and iClone if I use the Max texture size output the resulting Image or Move Regardless of the format of the file chosen it comes out without the texture see attached images. Now I'm not attaching the movie because it's way too large...More
If you break an unkey framed flat character motion clip then try to use the align function the program locks up, requiring iclone to be forced closed. However if you flatten the motion clip after breaking it the align function works fine. I was previously able to align broken clips without...More
Transfer prop to Unreal Engine using Live Link. Activate the prop for synching. In UE 5.3 viewport the prop auto rotates 90 to lay down on the grid/ground. Then toggle off the sync for the prop in iclone or unreal and the prop stands back upright...More
Transfer Props or Character from iClone 8 to Unreal Engine 5.3 using Live Link Plugin (Auto Setup v1.34 and Live Link v1.61). Look at any Actor which has materials applied. Note that Materials are transparent due to Material Property Overrides -> Blend Mode being set to "Masked" as opposed...More