When I apply motion to “death soldier” by Andre Peskier the arms do not get motion from motion file. They remain extended out as in T position. Worked on 8.32...More
I have Axis Studio open and record the motion in iClone 8 using Motion Live. The program has shut down twice while attempting to record. It has completely locked up after recording the motion successfully on the third attempt (screenshot attached). I have rebooted the computer. The issues persist...More
Since the update of iclone, I can't make it run properly. Animation lag, it crashes, it is very bad! While CC4 works just fine. Please help me fix that I have a lot of work to do....More
I tried to load a Character Creator 4 .fbx into a few different 3d engines. Example: tree.js - face and clothing look great but the hair and beard are not correct. I'm evaluating your iclone 8 and character creator 4 for upgrade purposes - the hair and beard exporting seems to be problematic...More
Gekauft und noch nicht funktioniert auch die Neuen Programme nicht schaut selbst was ich gekauft habe. Bin ewig Kunde und habe nur einen Namen Udo Awe und udomatisch@gmx.de bin stinke sauer...More
I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible. *The Live Link could have preset option to load a template for Match...More
RIFacialDevice.ProcessData seems not to work any more, and it doesn't return any errors either. The script in this post can be used to reproduce this problem, https://forum.reallusion.com/523684/How-to-write-a-facial-mocap-plugin...More
It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More