1. Open a new iClone project. 2. From the content tab, select the default Kevin character and bring him into the scene. 3. From the Modify tab, set the move transform for x,y and z to the following: x:100, y:300, z:500...More
Hi, I have some issue need to fix now. Firstly i download a model file from Sketchlab and import into Blender to add texture cause the texture was missing. After add texture and delete the model's bones , i export the model to FPX file and bring it into Actorcore AccuRIG for riging. Of course...More
Greetings, I wanted to tell you that I really like the Iclone software and character creator, they are incredible. I wanted to make some suggestions for future versions of iclone and character creator. In my case I work cleaning mocap animations and I would like it to be more versatile in...More
Hello there, These guys here : https://penrosestudios.com/ (watch "Experience Penrose" !) Are using a Facial Mocap app where the actor can see his Mocap results...More
Iclone 8 v8.4 crashes every time I attempt to open my character file. I recently upgraded to v8.4 and now iclone 8 crashes every time I attempt to open my character....More
Think fast, video AI based on keywords is just around the corner. If people can, they will - drop manual animation and native rendering for a complete solution at a fraction of the cost. This is perfectly fine, no worries of the possibility of users ditching ic8 or cc4 in the future, because...More
Hello, None of my motions are showing up in the control panel and I have already tried everything suggested in the forum and on here. The project is bullet engine enabled with no soft cloth either as recommended. I have uninstalled and reinstalled the motion pack as well as the plugin. Several...More
If I change the reach offset it makes a new key. Once I have made a new key, I cannot move it, it simply returns to its origin position, I can't delete it, nothing happens. I can only adjust the reach offset again at the point. Does not matter if I remove the reach target, those keys stay....More
Shoulders are always back after export. I record with Motion Capture (Rokoko) and everything is still fine. As soon as I edit the FBX in Iclone, the shoulders are always bent backwards. So I adjust them via clavicle and upper arm so that the shoulders are further forward and ok again....More
Maybe since this can be added to UE5 maybe iC8 should have it as well. It should also enable users to use VR with iC8 for walkthroughs etc. https://www.youtube.com/watch?v=KaAxGr_xck4&ab_channel=BadDecisionsStudio I've suggested to other artists that they could potentially scan an entire...More