48 issues found

0

Votes
Not Reproducible
I have unzipped an asset and then tried to import it into iclone 8. (1st click and dropped and then tried usig file toolbar. The material imports but not the fbx file itself.
I then tried putting it into unity to see if it was a problem with the file itself but it worked fine in unity
Error...More
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Submitted by jazzsuner

0

Votes
Not Reproducible
Hello,
I'm trying to transfer unreal landscape to iclone 8 through unreal live link
and I cannot find the section of 'Transfer to iclone' in my unreal project....More
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Submitted by kpadmaro00

0

Votes
Assigned
Final test record (drivable) car animation in Unreal with Take Recorder
and add character + animation (iClone to Unreal Live Link transfer motion)
https://www.youtube.com/watch?v=B1IS0IeLcG0...More
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Submitted by toystorylab

0

Votes
Not Reproducible
I have an iclone timeline comprised of multiple animations that have been blended correctly using the 'Align Direction' feature of the Motion Direction Control tool.
But when I use Livelink to send the animation to Unreal engine 5 (targeting a reallusion configured metahuman) - the animations...More
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Submitted by Mavvi

1

Votes
Active
1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More

1

Votes
Active
I exported the character to UE 5.2 with subdivision mesh level 2
after which the character’s nails in the UE viewport began to flicker strangely (see screenshot).
How to get rid of this flicker?...More
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Submitted by smaga388

0

Votes
Active
Hello,
how can I use the features of the Motion Director in Unreal Engine 5 ? The MD is great but I try to transfer the motions to UE but it doesn´t work....More
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Submitted by Blagovesta

0

Votes
Not Reproducible
UE5.2 (and 5.1) does not always match the position of iClone 8.1 or 8.2. There's some sort of bug here and it seems to be to do with rotation changes on the BASE layer of the animation clip.
Additionally (at this may be related), since iClone 8.1 (I believe), LiveLink no longer offsets the...More
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Submitted by hansolo007

2

Votes
Assigned
Hi I have a question :
I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More
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  •  195
Submitted by kamehasutraa

1

Votes
Assigned
******This should be filed under GENERAL however there is no check box in the form to select that option.******
Hi all,
Unless I am missing a setting somewhere, the viewport is incorrectly cropping the edges of the frame in the latest iClone 8 update, when viewed through a camera....More
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  •  225
Submitted by hansolo007
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