358 issues found

0

Votes
Released
STR:
- open an iclone 8 project with a non-standard humanoid rig
- add any iMotion to the timeline...More
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  •  205
Bug
Submitted by vtoddw

0

Votes
Active
Hi,
When trying to use the 'Initial Force' settings for a prop. The values I enter, get overwritten with random numbers and nothing happens with regards to my settings entered.
I'm doing this with a project where the props are bombs being dropped from a plane wing....More
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  •  168
Submitted by AidemIndi

0

Votes
Not Reproducible
Hi All
MY PC Specification :
Processor AMD Ryzen Threadripper 2990WX 32-Core Processor 3.00 GHz...More
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Submitted by krrish.joy

0

Votes
Not a Bug
I use iclone 8.12, import camera from unreal engine 5.0.3
it was normal and works as long as smaller than 1799 frames.
Everyhting fine. The process is fast/...More
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Submitted by damar.td

0

Votes
Not Reproducible
Using the popcorn plugin, Sand Paint, iClone crashed. I tried it three times, and it crashed each time....More
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Submitted by digitallywired

0

Votes
Closed
It used to work. But after some updates it does not work anymore.
Same for Character Creator....More
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Bug
Submitted by 4u2ges

0

Votes
Assigned
If you use the diffuse colour to tint the base colour texture, applying template motions from the motion plus library overwrites the diffuse colour, reverting it to white. Altering the hue to a character skin tone, set up by the user
Motions shouldn't affect textures and base colours...More
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Bug
Submitted by blindman

0

Votes
Assigned
The character renders with perfectly fine shadows on the card, but sometimes not in Iray. I think he may render better when he's not being hit with direct light. I notice he fine in her shade, but the back of his head, which isn't, has an ultra-hard shadow. In other images, note that his...More
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Submitted by Jeffster The Mighty

0

Votes
Not Reproducible
It is inconsistent, but several times now while copying over a dozen key frames from an animation the program gets hung up and crashes....More
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  •  167
Bug
Submitted by Iron Sight Animation Studio

0

Votes
Closed
... and it delete everything located after ( Cf. screenshot).
So how are we supposed to managed "multi-layer" recordings as suggested in the documentation?...More
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Submitted by jlucfree
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