Hi Reallusion Team, I try to load a python script, to modify/rotate the camera in the scene. The code I used is the same as the Python API document: https://wiki.reallusion.com/IC_Python_API:RLPy_RICamera...More
Iv'e listed this under IC8 but as content manager is common to IC8 and CC4 this appies to both The way template content is installed is disorganised and illogical. I just spend 3 minutes looking for a hair prop in a system that claims to make content management easy...More
In iClone 7, F11 used to launch the Iray Preview Render but that is no longer the case in iClone 8. Instead, F11 now toggles the animation layer, leaving the Iray Preview Render without a hotkey. Desired solution: Please reassign F11 to the Iray Preview Render and assign another hotkey to...More
hey, it would be great if support FACEGOOD [aka Avatary] on iClone as Motion Live gear for Facial Animations ... its definitely game changer ......More
The camera controls in iClone 8 and CC4 are very annoying to use because it will only orbit around my selection. This makes sculpting mesh and animation frustrating. Almost all 3D applications have this simple feature, but for some reason I can' find any option to orbit around my camera's center...More
Steps to reproduce the problem: 1. Set your Undo Times in Preferences to 100 for safety. 2. Spend all day tediously animating a project with tight deadline, saving your project throughout the day as you progress....More
Please considder to restore the old content manager, or at least give it as a module we can install, like you did in Iclone 7 with the smart gallery. I work with Iclone for over 9 year and have loads of content, have my own system organizing my content manager, like in the prop, character...More
Any cloth/shoes/hair which is tessellated or have a displacement map, becomes static in Iray render while character is animated. Those items "freeze" at the position of the timeline scrabber and do not move in the image sequence or MP3 renders. On a screenshot hair and boots are tessellated...More