697 issues found

3

Votes
Active
No python plugin works in the new version of iclone 8. I can't use the purchased Nature Terrain Generator to the full - the content is there but the python script, which I use to control the creation and editing of the terrain is not in plugins. In version 7 works fine...More
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Submitted by miro219

0

Votes
Not Reproducible
Heres some data from tests carried out
Progressive texture loading on CPU 30% (After all models loaded) this is the default setting after the 8.2 update
The scene has two clothed characters loaded, with no other assets...More
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Submitted by blindman

0

Votes
Not Reproducible
When importing an FBX created with Blender, multiple Shape Keys were previously detected as Morphs, but iClone8's Morph Creator does not detect them anymore. This occurs when importing an object created in blender with multiple shape keys and exported as FBX. In the past, I would get an alert...More
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Submitted by miwm777

0

Votes
Not a Bug
System Config :
Latest windows 10 and all Updates in the drivers / Updates / 64 GB Ram 3080ti 12GB 2x 46" Displays /
Hey RL,...More
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Bug
Submitted by 2IDs media:design

0

Votes
Not Reproducible
I have an iclone timeline comprised of multiple animations that have been blended correctly using the 'Align Direction' feature of the Motion Direction Control tool.
But when I use Livelink to send the animation to Unreal engine 5 (targeting a reallusion configured metahuman) - the animations...More
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Submitted by Mavvi

0

Votes
Active
As a VR / AR Studio we have a lot of interest in using our Azure Kinect cameras as a mocap tool directly integrated with Iclone8 - and we're wondering if it's in your pipeline to update the Kinect plugin to make it possible to use Azure Kinects as well?...More
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Submitted by Nelson111

0

Votes
Not Reproducible
So I’m getting the following message in the console:
2023-06-19 12:42:36 [Error] [omni.hydra] Failed to create MDL shade node for prim ‘/World/Looks/Ceramic_Tiles_Subway_Antique_White_Dirty_02/Shader’. Unsupported identifiers.
This happened all of a sudden, out of the blue. Materials were...More
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Submitted by bennydee

0

Votes
Released
There is no option to to turn off the purple guide points for the hand and foot contact points when in the edit motion layer. That the 8.2 update turned on. They are not necessary for normal routine animation work flow.
When i'm placing hands and fingers I need a clear view of the mesh contact...More
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Bug
Submitted by blindman

1

Votes
Assigned
I attached a demo project:
- on frame 0
- I have a dummy character in T-Pose in zero-origin with reach effector on its hip...More
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Submitted by Amper Sand

0

Votes
Not Reproducible
I am trying to import mixamo animation into Character Creator or Iclone, and I am missing Motion profiles.
I am basically missing all the Motion Profiles except for the Roblox ones.
This issue was created after I have updated to 4.21 and 8.21...More
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Submitted by kushtrimthaqi85
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