121 issues found

1

Votes
Not Reproducible
This fbx camera was created in Hitfilm Pro using Camtrack AR, using the following steps:
Shoot video with Camtrack AR, MP4 video at 30 FPS or 60 FPS. Error occurs with either rate.
Import tracking data into hitfilm which creates a 3d camera in a composite shot....More
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  •  102
Submitted by benhairston

0

Votes
Not Reproducible
After new clean PC install without 3dXchange I cant find the folder where to put *.3dxProfile files to let iclone load them automatically.
Tried to copy them into the Reallusion folder in \Public documents but it does not find them
I see other motion profiles in CC4 characterization menu...More
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  •  101
Submitted by martin.mejzlik

0

Votes
Not Reproducible
when exporting animated character to unity i get fbx export failure
i have weapons, clothes, and animations i want to export the entire package bu it dont seem to work...More
  •  2
  •  97
Submitted by wuekid

0

Votes
Not Reproducible
face animation is lost after iclone exports fbx animation to blender...More
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  •  91
Submitted by kakaxi167167

1

Votes
Active
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
  •  0
  •  84
Submitted by dathedix

0

Votes
Not Reproducible
Today I was attempting to export and send an animation (.fbx) file to be imported into Unity, but a teammate of mine showed me that the range of frames I flagged in the timeline had also exported the lip sync from the very next animation, though the lip sync was not included in the flagged...More
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  •  69
Submitted by sstachiw

2

Votes
Active
It's very surprising that exporting an FBX results in just a single animation clip containing the entire timeline. Unless people are really creating one iClone project per individual animation, a far simpler workflow would support labelling portions of the Timeline, such that labeled regions...More
  •  0
  •  66
Submitted by dan.goyette

0

Votes
Not Reproducible
Transfer prop to Unreal Engine using Live Link.
Activate the prop for synching. In UE 5.3 viewport the prop auto rotates 90 to lay down on the grid/ground. Then toggle off the sync for the prop in iclone or unreal and the prop stands back upright...More
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  •  52
Submitted by lnickers_724359

0

Votes
Not Reproducible
Transfer Props or Character from iClone 8 to Unreal Engine 5.3 using Live Link Plugin (Auto Setup v1.34 and Live Link v1.61).
Look at any Actor which has materials applied.
Note that Materials are transparent due to Material Property Overrides -> Blend Mode being set to "Masked" as opposed...More
  •  2
  •  51
Submitted by lnickers_724359

1

Votes
Active
I use ICLONE8 to animate my Unreal game character, he is a CC4 character, now every time I export the animation as FBX, the character is included, he is exported over and over again, I need to delete everything except the animation by other software, and then I can import the animation into...More
  •  0
  •  29
Submitted by 33201037
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