121 issues found

0

Votes
Not a Bug
Example:
1. Add a CC character in iClone 8.
2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
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Submitted by par_479942

0

Votes
Active
I would love to be able to move sub-props into their own collections. I use FBX models as the "sets" for my animations. Very often these sets contain things that I would like to manage via a collection. For example, a chair in the set my be imported as 5 or more separate sub-props. I want to...More
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  •  245
Submitted by jeff.davies

0

Votes
Active
When sending a HIK character to iClone it doesn't retain the material settings....More
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  •  273
Submitted by Ascensi

0

Votes
Not Reproducible
If its a big alembic animated file (in my case around 1million verts) iclone cant save the project with the file in it and it crashes giving the message something about the memory
this issue was happening on iclone 7 too but it still remains...More
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Submitted by ahingel

0

Votes
Assigned
it works for a prop
i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it
it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
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  •  287
Submitted by ahingel

0

Votes
Closed
iC8 either has export issue, and/or import issue, of Alembic
(1) I exported a clothing animation, with no poke through issues, from iC8 out as Alembic
(2) To test, when imported back into iC8, Alembic did not then exactly match the character's shape, per-frame on the same animation....More
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  •  287
Submitted by TonyDPrime

0

Votes
Not Reproducible
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb.
In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg.
I separately moved my pants to 3D MAX...More
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  •  393
Submitted by ttttt.temp

0

Votes
Released
Drag and drop the attached sample animations onto iClone 8 default 'Kevin' character.
Use animation 'HUMANIK_50J' with 'Maya' motion profile at 100fps,
and animation 'MIXAMO_50J' with 'Mixamo_ChXXCharacter' motion profile at 100fps....More
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Submitted by Cted

0

Votes
Active
I own Iclone7, CC7 so how do I upgrade without paying the full price?...More
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Submitted by clausbohm

0

Votes
Released
Even the simplest kind of animation for a Prop is not exported in .FBX. To reproduce it:
- Start a new Project
- Create a Box...More
  •  1
  •  1069
Submitted by virtuali
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