Example: 1. Add a CC character in iClone 8. 2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
I would love to be able to move sub-props into their own collections. I use FBX models as the "sets" for my animations. Very often these sets contain things that I would like to manage via a collection. For example, a chair in the set my be imported as 5 or more separate sub-props. I want to...More
If its a big alembic animated file (in my case around 1million verts) iclone cant save the project with the file in it and it crashes giving the message something about the memory this issue was happening on iclone 7 too but it still remains...More
it works for a prop i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
iC8 either has export issue, and/or import issue, of Alembic (1) I exported a clothing animation, with no poke through issues, from iC8 out as Alembic (2) To test, when imported back into iC8, Alembic did not then exactly match the character's shape, per-frame on the same animation....More
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb. In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg. I separately moved my pants to 3D MAX...More
Drag and drop the attached sample animations onto iClone 8 default 'Kevin' character. Use animation 'HUMANIK_50J' with 'Maya' motion profile at 100fps, and animation 'MIXAMO_50J' with 'Mixamo_ChXXCharacter' motion profile at 100fps....More