Strange artifacts on object after exporting to fbx and importing to blender
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb. In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg. I separately moved my pants to 3D MAX and twice inverted the normals - all the artifacts disappeared. Moved the fixed pants to a blender via fbx. But after applying the skeleton and transferring the animation data, the artifacts reappear.
Pic1 - iClone Pic2 - glb-viewer Pic3 - Blender (fbx form iClone - on the left, fbx form 3d Max - on the right)
Hi ttttt.temp,
Can you provide your avatar file to us?
Molly
Reallusion
Feedback Tracker Admin
Hi ttttt.temp,
Please provide your avatar file to help us identify the problem.If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. You can use Private Comment if you want to keep it private.Your help is highly appreciated.
Molly
Reallusion
1
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