Issue 8666
Strange artifacts on object after exporting to fbx and importing to blender
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb.
In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg.
I separately moved my pants to 3D MAX and twice inverted the normals - all the artifacts disappeared. Moved the fixed pants to a blender via fbx.
But after applying the skeleton and transferring the animation data, the artifacts reappear.
Pic1 - iClone
Pic2 - glb-viewer
Pic3 - Blender (fbx form iClone - on the left, fbx form 3d Max - on the right)
Submitted byttttt.temp
Jul 1, 2022