Hi there! I've experienced an unusual bug a couple of times when animating characters in iClone 7.2 Sometimes when I load the character into a scene, or just at random when I put the character through a walk or run animation, one or both of the character's feet (and legs) will suddenly flip...More
In the Iclone timeline, selecting any track in the 'Project' group causes the 'Object Related Track' button to turn off. As a result I keep needing to click on the 'Object Related Track' button whenever I (for example) adjust the camera switcher track, and then need to reselect whatever object...More
At the END of a .mi file, there is an instance group ("instgroup") and the render command. The instgroup contains a list of instances, which in this case is a list of all the objects which will be rendered. It makes no sense for the camera to attempt to render itself. I have confirmed that...More
Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
Pretty simple -- as it says. Turning spring effects on/off doesn't create any timeline keys, but even if you DO create such keys the effect stays on....More
According to the iClone manual, LOD does change tessellation level of the object: "LOD Effect: It can gradually decrease the number of the faces presenting objects for LOD (Level of Detail) feature, which avoids the sudden changes of objects in 3D scene when the camera zooms in or out...More
They have already put in the "Issue 5319 png export is not working properly alpha export ... " and " Issue 5239 Export PNG image with transparent background is broken ... ", I wanted to add that TGA does not work transparency either. Waiting for the final update of the year, to create the...More
I have a simple falg attached to an object that renders correctly in a preview mp4 but does not simulate at all when i render a frame sequence. Bythe way please do fix the bug that i clone always renders at 60 fps. when rendering frames.. That one is super annoying....More
Hi, I would like to mention a problem about Motion Puppet. Whatever I do, whichever walk or character I choose, the subject always slides his/her left foot a little while his/her right foot remains steady. I mentioned the problem in the Forums at: https://forum.reallusion.com/377573/Somethin...More
This issue directly relates to Issue 3710 (status Released): https://www.reallusion.com/FeedBackTracker/Issue/Follow-Terrain-and-Projected-Path-Inconsistensy I stated 2 problems back then: 1. Follow path. I got word it will be fixed in the next release. No need to worry :)...More