Hello, since last nVidia driver update 436.02 either iClone and CharacterCreator fail to load! When clicking on the software the splashscreen appears with "please wait..." on the bottom, then when it should start to load the elements the splashscreen vanishes and the program won't load....More
Hello, I am currently trying the Live link plugin for UE4. once i put the plugin files into my projects folder(or the engines plugin folder) and open up my project, everything runs fine. but when i try to compile my code (it is a c++ project) it tells me that it cant find RLLiveLink module...More
When editing animation curves in the Curve Editor plugin, it only shows the time range of the first clip instead of the entire time range of the project despite Time being set to Project Time. Changing this setting to Clip Time and then back to Project Time also does nothing. As a result I...More
Is Iray supposed to be compatible with SpeedTree? I notice that normal maps are not applied in the render and in some cases Alpha maps for some leaves. See attached render....More
I downloaded a Mixamo animation to 3DXchange, applied it to iClone on a Game Base character. It works great in iClone, but when I export the FBX to 3DS Max (using 3DS Max setting), the animation playback in Max messes up the character mesh. https://gyazo.com/14cfe918d5286de3607be319dfee529d...More
A few users reported it in the past. And I just found out it is a bug. "Eliminate Shadow Artifact" works fine in Preview mode, but not in the MI Export (see screenshots) Apparently Scene Options section is missing relevant attribute: attribute boolean "shadow_terminator_offset" true...More
In order to see a shadow cast from a object/subject lit by a Spotlight onto the surface of a Speedtree one has to select 'Receive Shadow" for the shadow to be seen even if "All Shadows" was selected. The Speedtree then does not "Cast" a shadow, it will then only receive a shadow it cannot Cast...More
Position an avatar in x=151.892 object.GetControl("Transform").GetDataBlock().SetData("Position/PositionX", RLPy.RTime(200), RLPy.RVariant(151.892)) It will travel to x=65,783...More
When we apply animation to the character, instead of going straight, the character goes sideways. This bug appeared in version 7.3 and still exists. I'm attaching a video to see the problem. I hope for a solution soon. https://www.youtube.com/watch?v=9Za6gtzSZ20...More