What kind of trainning you trying to offer? What kind of logics you intend to give us? I can't understand the way you think we must go through with the backsound in tutorials....More
i created and imported to iclone a non standard character and when i try to animate it and export it as fbx i get the error message that there is no export license. but this content i created it myself and just imported it in iclone. i didnt purchase it...More
To replicate: start a new scene with a character in, shadowcatcher works normally. Then CONTENT > SCENE > ATMOSPHERE > 1.HDRI > double-click any item and the shadowcatcher stops working....More
Hi, That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements. And,...More
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
PLEASE consider adding render nodes to the program. I have like 10 computers here with high-end graphics cards that would work great with a huge project I have in allow to "Render to Nodes" if they existed. That's probably one of the BIGGEST drawbacks of using iClone as a standalone 3d Program...More
- It Would be nice to see wich state a prop on material have.... P = PBR or T = traditionell - EXTREM SPEEDUP .....make all values scrollable by left mousebutton like many other Softwarepacks have like photoshop (fontsize) and so - REAL WORLD SCALE is a must have to work exactly!!!!...More
According to the iClone manual, it should be possible to use IK with non-human characters using Bone Edit Mode in the Edit Motion Layer panel and enabling the IK Constrain option. However, the following steps will demonstrate that IK currently seems to be broken for non-human characters:...More