After applying the Hotfix, I could install the new Hair content in the Smart Gallery. However when I'm trying to access the same content in the Content Manager, iClone hangs. The same applies to CC (FT #7745). My suspicion is that the SG database is corrupted. I have attached the log file...More
Hi, Opacity slider for all things with material as "traditional" or "pbr" worked well but not for "digital human". It just makes it visible or invisible. Thanks....More
Hi we work since a year on a project. Now after update to 7.9 and 7.91 the fps is very poor. So in my scenes i get an FPS of 2-3 the display updates not smoothly it updates in intervalls (see yellow arcs) and this is now a showstopper for our production. First we thought we have too much props...More
As many may likely already know, if you want your character to have a high gum showing grin with AccuLips speaking it's almost impossible without manipulating a lot of facial sliders between lip movements in the face key editor and Acculips, you can't simply apply levels of expression because...More
When resuming a render that previously crashed, or when doing a touchup render, ObjectID colors are different. Object ID is used for masking in video applications and needs to have the same colors for the duration of the clip. To recreate:...More
I will be happy if on FOG i can change the opacity not only just the reach. becouse very hard to find a good value if i want to see the sky with Fog....More
I bought another computer with an RTX 3090 and unfortunately iClone won't use the GPU at all I've seen this has been reported as issue #7520 already, but the fix used there wasn't visible in the ticket. Could you please provide the solution or a fix?...More
Would be amazing if we can have the same scatter features for grass/trees/rocks etc as it is in Unreal engine 4. The existing grass feature in iclone, is laggy and we can import only textures We cannot add/create custom itrees neither....More
Hello. Modifying and dealing with animations to get a personal and unique motion for each character or cleaning mocaps a hand-lane is necessary Not being able to clean or modifying a few keyframes of the hand separated from the arm makes the process very tedious and most of the time impossible...More