Hello, I have created an animation in ICLONE. In Iclone all facial expressions look correct including the movement of the eyebrows, but when I sent to Omniverse the eyebrows do not move. Blendshapes are activated in Omniverse, if this option was not activated, the character would not blink...More
Dear Team Reallusion, 1. From my experience based on i. Motion Blur ii. Flare iii. Volumetric Lighting in 3D Package is that they slow down the software considerably which is why they are a part of the Compositing package. Just wondering if these feature addition to iClone 8 will have a similar...More
I also mentioned before that please take action against hackers who are spreading Cracked iClone to public free of cost, but no action was taken. Here I want to mention these guys who are not only giving iClone 7.9, but also giving CC3.4, Headshot Plugin and 3DXchange. You may open these links...More
[https://www.youtube.com/watch?v=wiZLGbh15Ns&feature=emb_title (Please refer to my video where I show what I'm talking about)] When I click to link my character in iClone 7 they get rotated onto their back and I'm not too sure how to fix this on the unreal side. In iClone I can rotate on the...More
Please we need the option to choose where we can apply the outlines Please this is so important ❤ If there is a hack or some settings that we can remove the outlines from a material please tell me...More
https://forum.reallusion.com/491046/iClone-Crashes-when-Export-Character-with-Brows Esp. the brows "Old_Sparse" and Old_Long" from Beard & Brows Builder So please test those brows......More
As many may likely already know, if you want your character to have a high gum showing grin with AccuLips speaking it's almost impossible without manipulating a lot of facial sliders between lip movements in the face key editor and Acculips, you can't simply apply levels of expression because...More
i tried to export an animated accessory attached on a character to fbx for blender. and when i import the fbx on blender the mesh doesnt appear. only the animation data and keyframes....More