1660 issues found

0

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Assigned
Hi, I am creating an animation where the car accelerates from idle and then accelerates several times.
But in each acceleration I decided that fire comes out of the exhaust, the fire comes out in each acceleration but when the fire does not exist, the light of the fire still exists.
And I...More
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Submitted by Veneris

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Votes
Not a Bug
hi...want to know Unreal Engine environment are supported iclone 7or not....More
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Submitted by gerthao29

0

Votes
Assigned
As title says. iClone is crashing on export with even with 1 tree in the scene....More
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  •  600
Submitted by 4u2ges

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Votes
Active
In an effort to blend the clips correctly It would be more efficient for each clip to have it own PSR (position scale rotation)....More
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  •  600
Submitted by megaoutput

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Votes
Active
I have a future movie concept that I'm working on in regards to a Wedding Movie, and I tried using these older packs that I have, but they are WAY too outdated in movements and visuals, for me to even be able to use for current industry standards.
With that being said, do you think you all...More
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Submitted by LogicalWarrior

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Votes
Not Reproducible
i tried to export an animated accessory attached on a character to fbx for blender. and when i import the fbx on blender the mesh doesnt appear. only the animation data and keyframes....More
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Bug
Submitted by ahingel

0

Votes
Not a Bug
Example:
1. Create a simple idle animation on any character, locking the feet using reach Effector.
2. Zoom in on the feet in IClone and verify that they do not move....More
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Submitted by OokamiOokami

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Votes
Active
Please add a function to sync what bone is selected in the viewport to the correct curve in the curve editor or sync what keys are selected in the timeline so you never have to guess or search for it and also so you can be sure it's the same keys you are working on
Having to select the bone...More
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Submitted by doubblesixx

0

Votes
Closed
27/11/20 Checkout: DA points purchase failed, no Paypal choice...More
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  •  595
Submitted by vernonM

0

Votes
Active
Step to reproduce issus
1.open any project with cc3 base and send the file via unreal live link 1.2.
2. play xsens mocap data and send to iclone 7....More
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Submitted by 9duar