I've been trying to use NTG and frequently running into horrendous bugs converting to terrain. If I try to convert all of the props simultaneously to multiple terrains, it often fails with the same bug I am about to describe. Even if it succeeds, resulting the frame rate is insanely slow...More
Could you please make it possible to have a remote kinect send data from one laptop (without iClone) to a networked PC with iClone? I know you can do it because you already do it with the LiveFace app on the iPhone. All the data can be stored in JSon and streamed over the network. I've seen...More
Since updating to iClone 7.8 the Avatar / puppet controller now sits inside the scene window with the avatar and assets where it works - very badly. If I click the maximise button ie then vacates the scene window and I can drag and drop it where I want, but it is no longer attached to the avatar...More
We need a Level Of Detail System in order to have an easier time working on larger or more detailed scenes in real time. I'm not referring to just the iTree props. I mean allow us to import a prop and set different mesh transitions to reduce GPU load. Then allow us to disable the transitions...More
As many may likely already know, if you want your character to have a high gum showing grin with AccuLips speaking it's almost impossible without manipulating a lot of facial sliders between lip movements in the face key editor and Acculips, you can't simply apply levels of expression because...More
I can see 'Smooth' in the Curve Editor, but it's flaky at best and a very blunt tool with no real control. Can we please have a frame reduction algorithm in the main iClone timeline - ideally something that can be applied to individual key layers, rather than just to a whole clip. A few different...More
Hi, when I create avatars in CC and then load them into I clone via the direct loader I get this error message (not with all avatars though). This is only since CC3 and I clone 7. It is impossible to spend all that time to load each individual material. If I then load the project with the avatar...More