When resuming a render that previously crashed, or when doing a touchup render, ObjectID colors are different. Object ID is used for masking in video applications and needs to have the same colors for the duration of the clip. To recreate:...More
When I build a mesh and import it into my scene..position it/rotate it etc and get it just how I I want, but then I need to modify the model in my 3D Application (C4D) I want to be able to just refresh the model in iCLone rather than have to re-import, re-position, re-scale, re-rotate every...More
Some of the examples are using an older version of the api. Looking at page https://wiki.reallusion.com/IC_Python_API:RLPy_RIHandDevice in the wiki. Things like RLPy.EHandDataSource_RIGHT_HAND now equals RLPy.EHandDataSource_RightHand case is incorrect. Also an explanation of the data formats...More
Since the update of Iclone to 7.8, but also 7.9, Iclone crashes when opening the curve editor from the timeline (e.g.from the motion bar of an avatar) with the following message: The instruction in 0x00007ffef08853ce refers to memory at 0xffffffffffffff....More
I purchased Nature builder. I doubt if I can really get the most (or much at all) out of it without a tutorial. Will there be a tutorial for 'Nature Builder'....More
Hey guys, maybe you can help me. how i can achieve a falling character who his physics looking organic. i played last 3 days with motion layer and tweaked some motion plus animation but its all looking wired....More
Dear sir/madam. I exported the low- poly character from the export setting (InstaLOD Remesher) to iClone 7. I clicked a low-poly character to the preview Window of iClone 7....suddenly iClone 7 was disappeared! I tried to do them again and again but no succes...More
1. Made a character model in CraracterCreator for iClone(Female Character). 2. Trying to import into iClone 7. 3. Application error and crash(bad memory)....More
Moving from animating and rigging in C4d or any other softwar, I think it would really be helpful and increase animation speed if we could get the motion layer IK controls over the bones in the viewport, creating a sort of rig to animate with. selecting bones and/or options from the edit motion...More