1660 issues found

1

Votes
Active
It is my understanding that certain iClone avatars (including G6), in addition to having spring bones for the breasts, have hip and abdominal extend bones which can be used as springs (to create soft body dynamics in the stomach and glutes). I have managed to turn these extend bones into springs...More
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Submitted by Hookflash

0

Votes
Active
I can't see the "lip option"
There's no "reduce lip keys" in sight either.
The details are shown in the picture below....More
  •  6
  •  2012
Submitted by heesung3697

1

Votes
Active
Why doesn't the Camera's pivot turn with the Camera when you rotate it? I'm manually having to track an object flying over a house because the "Look at" makes the Camera fly towards the object by the end of the animation.
My first issue is with the "Look at Object" feature for the Camera....More
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  •  1319
Submitted by TucsonDoobie

0

Votes
Assigned
Hi, I've downloaded the full Reallusion suite for a trial but iClone 7 crashes on start up. Details below. I have a NVIDIA GTX 570.
Problem signature:
Problem Event Name: APPCRASH...More
  •  3
  •  1493
Bug
Submitted by martinharris79

0

Votes
Released
Any time an error occur in Iray Standalone Renderer (SR) for one reason or another (slide 1), it would close, but still remain in background processes (slide 2).
The only way to clear up memory is to *kill* all instances in Task Manager....More
  •  2
  •  917
Submitted by 4u2ges

0

Votes
Not Reproducible
Since the last patch when I load a previously save file into Iclone the pbr textures are either all black or all white or a mixture of the two. I have to reload the characters for them to be textures correctly. I always save files sequentially. This didn't happen prior to the last patch. I...More
  •  2
  •  957
Bug
Submitted by gregsin

0

Votes
Active
When you want the local (or world) rotation of a bone from an Avatar. You mostly want it without the rig init rotation.
Ex: if you go to the edit motion layer > FK you see that the rotation for a certain bone is zeroed out. So if you get a qauternion rotation you should get [0,0,0,1]. But currently...More
  •  0
  •  1032
Submitted by The-any-Key

0

Votes
Released
When you get a RTransform object and get the x,y,z and w from it. The call alters the source values. So when you call model.LocalTransform().R().X() the first time you get a certain value. When you call it again in the next row (in the same tick) you get another value.
Tested via visual studio...More
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  •  879
Submitted by The-any-Key

0

Votes
Assigned
Its somthing problem with the triangels and quads when i export from morph creator
to zbrush and back. some content from daz3d looks like a mass! this started with
Iclone and 3dxchange 7.41...More
  •  4
  •  8343
Submitted by j.n1

0

Votes
Active
I tried to remove the translation of a camera.
I right clicked on the 3D view for the menu to appear then selected Remove Object Animation
Pressed play the camera is still moving translation didn't change....More
  •  7
  •  1794
Bug
Submitted by Dragonskunk