B shortcut for piking material is great, but I would need one also for the paint bucket too. You hit b to pick the material but you have to go select the paintbucket to apply it somewhere else. A shortcut for the paintbucket tool would be very helpful to me. Thank you....More
hello Support I am unable to open iclone real time 3D animation I keep receive and error Iclone 7 app has stopped working. and Character Creator is crashing at startup same...More
hello Support I am unable to open iclone real time 3D animation I keep receive and error Iclone 7 app has stopped working. and Character Creator is crashing at startup same...More
According to the iClone manual, it should be possible to use IK with non-human characters using Bone Edit Mode in the Edit Motion Layer panel and enabling the IK Constrain option. However, the following steps will demonstrate that IK currently seems to be broken for non-human characters:...More
When you only change rotation with: .SetData("Rotation/RotationX"... Even if you press the play button and try hide and unhide the object the keys wont show until you save and re-load the project....More
This is getting ridiculous. Same Project file, 913Mb. I create an animated wheel using a Dummy object as shown, a cube. I add that Prop to my Props so I can drag-n-drop another copy into the Scene. When I do this, as the picture attached shows, the animated wheel is "scaled" out of proportion...More
The project file is currently 913Mb with one CC3 character. As I am working away with the CC3 character, all of a sudden I get the message in the picture that iClone 7 declares the CC3 character is now an invalid Avatar. Huh? I shut down iClone 7 and try to restart the program after a few...More
When working with Mocap data, or a big amount of animation data in general, it can be difficult to see the problem areas when playing at max speed. It would be great having a button similar to 3ds Max with speed options, instead of having to change the timeline....More
I am working on a two-screen setup, with one horizontal and one vertical screen. I'm working on idles and walk cycles, and would like to have the curve editor on the horizontal screen, and the viewport/character full screen on the vertical one. At the moment this doesn't seem possible, as the...More