1661 issues found

0

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I imported a custom hair but when i move the character the bounding box becomes huge and it gets difficult to control the character.
And this happens only when i have enabled the physics for the hair. If the physics are not enabled thats not happening.
What i ve done wrong? Please could someone...More
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Submitted by ahingel

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I created this the other day in the forums, but Peter suggested this is the place for this.
Every time I open a particular project, the first thing I do is sort the props by name, so I can find the parent props, and this sorts the sub props also.
Then I save the project with the order still...More
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Submitted by Data Juggler

1

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Double speed:
Have it render 15 frames of one second from the timeline rendered with a time code of 30 frames per second.
or...More
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Submitted by Dragonskunk

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Mirroring doesn't work with most avatars, chest proportions doesn't work with most avatars, 3DX standardizes all avatars so why doesn't all avatars work with Character Proportions?
If I import a character from FBX and then need to use Character Proportions, if I need an identical model perhaps...More
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Submitted by Dragonskunk

3

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My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
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Submitted by SagaStudios

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When trying to match different mocap animations you need the body to be in the exact same spot. There is a need of an alignment-tool to do so;
Right now the best way is to use the reach-targets, and use them between scenes; but it's an issue when the pelvis is supposed to move. You should...More
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Submitted by Attensi AS

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Any time I select any option to go online from within Iclone i.e help online Manual or Video Tutorials or any other link to go online I get the following from Firefox (see Picture)
I am using the Developer Version of Iclone Version 7.41.2627.1
Thanks Christopher Watts...More
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Bug
Submitted by videodv

0

Votes
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We all know that Female 02_Basic Walk is horrible, it doesn't loop properly, it raises one foot higher than the other, the hip doesn't pivot the same amount as the other.
It's fine if you want to animate a character that was walking after being stabbed in the leg?
So I took the time to correct...More
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Submitted by Dragonskunk

0

Votes
Closed
Hello,
Issue 5910 was marked as Solved (although it didn't solve it for me) so I can't add a comment there...
I have tried the suggested Workaround but it doesn't solve the issue....More
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Submitted by yossigolan

1

Votes
Active
Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course :
1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More
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Submitted by mtakerkart