POKETHROUGHS happen frequently when fitting, but esp DURING ANIMATION. Typical clothed characters - Non-Standard/ Standard, hide inner mesh or not, will have OVERLAPPED MESH AREA between clothing-skin or clothing-clothing LAYERS....More
INTRODUCTION: This is relevant when doing multi-frame Indigo exports for animation. It does not impact single-frame exports. I have written about this numerous times in the forum, such as in this thread:...More
Matchmoving / camera tracking plugin or feature to allow importing (or if user wants, having iClone attempt to solve camera independently from video footage) and then compositing camera movement shots *within* iClone for real time preview (before doing a final composite in the NLE?). This...More
Hello Reallusion I have recently have had the pleasure of working with E-on Software's Vue 2015 software which allows for some great environment generation and creation. As Iclone 6 is my daily driver for character animation I would for there to be some sort of integration from Vue into Iclone...More
IClone character animation needs more pose-to-pose options and key-based fine-tuning. For that to happen 1. The currently select-able bones need the rest of BASIC transform options....More
I would like to suggest that Iclone implements some type of strand based hair system instead of what it relies on now. In my opinion, Geometry based hair is really not very impressive and with the advancements in technology like Nvidia Hairworks, I really think it's time to try implementing...More
This is a request to give the LiveUpdate and Content Downloader processes the ability to run in the background, without having to respond to dialogs that they pop up. This sort of process can be made similar to how installation of plugins etc is handled in the Eclipse IDE (http://www.eclipse...More
Hey RL-Team A real missing feature from the beginning of Iclone is the real world measurement. Scale 100 says nothing about the imported props and the size of it. The real units taken from the imported (3d exchamge converted) objects would be VERY VERY useful. For example i create a cube...More
Dance motion has been traced in iClone Preview Window by using target model and reference Video image. Because of the quick change in dance motion, adjustments of the model body posing between frames are very time consuming. Some enhancement in the Timeline is requested to make this work...More