Hi, It is mentioned in issue 567 that a fix will be forthcoming I just wondered which plug in version that will be in? And when we can expect it as it seems that it has not already been released....More
Summary pretty much says it all. The ability to export and import entire scenes in and out of iClone. In the case of Alembic it would be good to have a rider XML file that has the material relationships so material re-linking can be done via 3rd party apps. Even better would be a Reallusion...More
I did some test and if i start a new project my character apear in the timeline and i can animate it as usual - but if a save it and reoppen it, now the problems appear - the character doesn't show in the timeline - props yes but not characters (all kind- and series)- so everything that I save...More
Please update the water system with more realistic water and more control. It would be nice to see some foam and waves on a beach. The water system need work and much more detail and control....More
When setting a character to "look at" camera or object the character will "Look at " the target way before the Key. Setting a "release key before the "look at" key will solve the issue but its a bug non the less....More
When I saw a review and video of your product, it was geared toward animation and making it simple to animate characters, but also this software can create SCENES that we can record on videos. That motivated me to buy IClone Pro... But, after buying IClone 6.5 Pro, I've found out that I can...More
I have a large project, it is a three minute long shot, and it has started crashing while rendering in iClone. It is very large, about 900mB. Is there a way to find out why the scene is crashing or what I should remove in order to render it? I can send a link to the project via DropBox....More
If we could map the output of a camera to the diffuse texture of a material in real-time we could effectively create camera viewfinders, mirrors, reflections, etc. It would be great to have this material such that it could be semi-transparent, have other texture channels applied to it, use...More