Currently, to my knowledge. there is not easy way of skin weighting clothing like this. while the presets work for the lower portion (below the neck,) anything above will clip through the head, having a setting for the clothing layers, or having a vertex assignment for the head (like there...More
We have one feature wish for the Headspace plug-in. It would be amazing if you could feed more than one photo into it to create the face. Particularly a side view of the face, that would save a lot of time sculpting the model. Perhaps even 5 photo’s? Frontal, 45 degrees from both sides, and...More
32bit Tangent VDMs exported from Zbrush. Either baked from a sculpt, or the diagnosis tool they have built in. Tangent FlipnSwitch set to 43. If I place the VDM into displacement slot of the material editor tab, and select Vertex Displacement; it will then freeze on me before crashing. Only...More
I have a custom character exported from Unreal engine and using Accurig extension in CC 4 trying to setup eyes and jaw after following the Youtube videotutorial, Accurig completely screws up the bones.. See the pictures: It removes eye and jaw bone, completely removes all fingers, it adds...More
After wrinkles are applied, the I can move the sliders for expressions. The wrinkles work. However, once I save the expression, the wrinkles vanish. It's important to be able to save expressions. This was a huge feature advertised just a few months ago. We need the wrinkles to work with saved...More
Since 3 to 4 day my CC4 taking so much time to load any character after processing 13% it hang. Previously it was not like that. even iclon 8 has the same issue. Is there anything with new update? Below is my PC specification Ram 64gb Nvidia 3080ti 16gb...More
I would really like to see an Import-Function for the new Meta Movement SDK (Maybe inside of the CC4 Plugin of unity). You have to do a ton of work to make an imported CC4-Characters work with the new movement system....More