216 issues found

2

Votes
Assigned
Option to adjust scale of fonts in CC4 preferences. I suggested this after RL tech support failed to provide a solution. We tried everything but nothing could be done to resolve the issue -- please read on;
Adjusting Windows Ease of Access > Display > Scale % and Fonts % did not resolve...More
  •  3
  •  893
Submitted by 3CPU

5

Votes
Active
Hi everyone. I'm not sure if I wrote the subject correctly and not sure if this applies as an issue, if not, then I would like to make it as a feature request.
I use Blender to paint skin weights on clothing as is a much better experience than CC4 sadly.
Painting Skin Weights in CC4 is slow...More
  •  4
  •  733
Submitted by NexVice

24

Votes
Active
We need the ability to create and import morphs in the Character Creator 4.x software:
So we need this for:
1. custom characters...More
  •  6
  •  722
Submitted by Metrantor

6

Votes
Active
Hi, Great job for the Transformer Support, works well now CC4. As a request, would love to see support for Genesis 8.1 characters to be imported into CC4.
Thanks
Winton...More
  •  1
  •  714
Submitted by wintoons

2

Votes
Active
When using GoZ to send a character to Zbrush, The mesh size is way too large in Zbrush to properly use the tools. In the Screenshot, you can see that changing the brush size slider to 1000 from the default 64, doesn't allow you a large enough brush to do much on the mesh. I believe Zbrush...More
  •  2
  •  649
Submitted by CangridHoss

0

Votes
Active
I have export the avatar to Unreal, everything works well before I try to export the project to IOS platform. But When I try to export it to the IOS platform, there are some warning like: "PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeOcclusionShader...More
  •  0
  •  623
Submitted by c.lin

1

Votes
Active
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More

10

Votes
Active
It is virtually impossible to adjust misaligned teeth in CC4.
I mean I can adjust them with sliders, but 99% of them are green (premium).
If I use them (as a developer) I would pass a requirement to purchase respective package to my customers....More
  •  2
  •  562
Submitted by 4u2ges

7

Votes
Active
I find it incredibly strange that I can't assign the Digital Human Shader to non-standard avatars
This was touted as one of the main benefits of CC4 allowing non-standard avatars in the forums, but it was left out of the actual development
Aside from non-standard avatars, we should be able...More
  •  3
  •  487
Submitted by ender570

0

Votes
Assigned
Steps
1. Both character and clothing with physics enabled is set to self collision on modify tab ( to test cloth on cloth collision) -no rigid collisions enabled. In project settings, soft Vs soft collision is enabled.
I also have the shader set to quick just in case CC4 is struggling with...More
  •  6
  •  482
Submitted by Ascensi
1 2 3456789 ... 22