@Reallusion CC4 is not a "Universal Character Creator if you don't allow the same opportunities for the non-standard characters. Yes, it can make customization a bit more difficult for the inexperienced user but if you don't want to support the headaches, then please at least enable them and call them "unsupported experimental features" This applies to: *Digital Human Shader, Digital Human Eye * Spring joints allowed on either any bone or extra bones created from an external program, *Cloned Bone Hierarchies that users should be able to make as presets and switch to them in iC8 for mocap, edit motion layer, puppeteering, foot correction etc -- I understand this would be a completely new feature but at least if it was added you can see how much focus creators put into it before making it known as a major feature.
You can at least assign the SSS shader, create your own RGBA color maps to influence SSS etc @4u2ges I hear HIK will be getting an update to have it's own cloth, Cloth file transfer so we could import a CC3 model, save the eye weights, detach the eyes and save them, import the eyes on your own model and import the weights and it should work on any HIK character.
I second that! There should be a way to apply DHS skin/eyes to non-standard characters.