388 issues found

0

Votes
Not Reproducible
Steps to reproduce issue:
1. Open any avatar in CC4.1
2. Try to change any purple morph slider...More
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Submitted by sagittarius1

0

Votes
Not a Bug
Non-standards character imported from Unreal engine 4
Posing the arms using Mirror pose, flips one of the arms backwards
https://drive.google.com/file/d/1e4Rt_u9xPsex5S9kUnuKhKn44NWol-D4/view?usp=sharing...More
  •  1
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Bug
Submitted by doubblesixx

0

Votes
Released
Steps to reproduce issue
1. In CC4, create a character, save and send to iClone
2. In iClone 8.1, create two custom animations on the timeline (using Edit Motion Layer), e.g one clip at frames 0-60, another clip at frames 100-160...More
  •  1
  •  1358
Submitted by pritesh.s

0

Votes
Released
1) Drag Talking Kevin into new scene.
2) Export to FBX Clothed Character.
3) Select Unity 3D Preset....More
  •  1
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Submitted by Yazorp

0

Votes
New
Using Transformer for CC3+, baked textures at 2048, the face is much lighter than the rest of the body....More
  •  0
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Submitted by OB1Flow

0

Votes
Released
Recently, certain morph sliders started showing up highlighted in purple - see attached.
When I use the slider, a watermark is applied to my character.
Is this something new?...More
  •  9
  •  673
Bug
Submitted by 5twenty2

0

Votes
Not Reproducible
Template items in the content manager that are tagged, do not show up when the tag is selected. Error message says ... Not found any content in "All" filter.
See image attached.
Template items show when view is switched to 'Pack' view but not when 'Item' view is selected....More
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Submitted by GRX

0

Votes
Closed
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well.
The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
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Submitted by yayettah

0

Votes
Assigned
今天更新之後,只要用CC4,會出現紫色的拉條,這些身體曲線都是我買過的,只要一動紫色的參數就會變有浮水印。
這樣等於創作完全停擺,讓人非常生氣。...More
  •  0
  •  195
Bug
Submitted by pps6412

0

Votes
Not Reproducible
After exporting my character as an FBX, with the goal of designing and animating within Maya using the included rig and facial expression blendshapes, there is a weird bug with the head/face part of the geometry. The local, relative positions of all the vertices and faces snap to a location...More
  •  2
  •  526
Submitted by seencapone
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