Blendshapes missing from hair/beard when export to Unity with InstaLOD and Keep Original Actor
1) Drag Talking Kevin into new scene. 2) Export to FBX Clothed Character. 3) Select Unity 3D Preset. 4) Select InstaLOD. 5) Select Keep Original Avatar. 6) Press Export.
The original mesh is LOD0 and contains blend shapes for Body, Eyes, Teeth and Tongue, but the Blend shapes for Mustache, Soul Patch, Brow and Sideburns are missing so they cannot be animated with the mouth.
Exporting the same without InstaLOD includes all of the Blend-shapes.