Hi, Reallusion It would really be nice with an CC Python API. For example, it would be beneficial to create a Python script that finds a specific morph in our custom characters and resets it before we delete the morph from the Neutral Base CC3+ character. To avoid doing this manually....More
In Character Creator 4 when you delete a custom morph. Is it then possible to reset the morph where it was used on other custom characters automatically? Se attached images ;)...More
It seems that Character Creator is quite eager to crash—whenever I attempt to download content, make changes to a character's hair, or use a morph, the app decides it's time to crash. Even characters purchased directly from your store are contributing to this delightful experience by causing...More
Love the interactions with other sculpting and design software's However. can we have some videos showing the full scope of Reallusion CC4 without ANY outside software....More
standart Compiled Unreal 5.44 (nothing special) Error message after installing it to my Content and plugin Directory error Message is : This plugin is not compiled for this Unreal Engine. (Auto Setup 1.37 For Unreal 5.4)...More
Currently in CC4, a character's eyeball geometry is driven by its skeleton joint. In the Facial Profile, the eight 'Eye Look' expressions (look Up, Down, In, Out) are driven by a combination of bone transforms and mesh deformations for the entire eye area (eyeball, eyelid, eyelash, surrounding...More
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max. 2. Convert the skeleton to BIPED. 3. Import existing BIP motion data....More