965 issues found

1

Votes
Active
Hi, Reallusion
It would really be nice with an CC Python API.
For example, it would be beneficial to create a Python script that finds a specific morph in our custom characters and resets it before we delete the morph from the Neutral Base CC3+ character. To avoid doing this manually....More
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Submitted by JacobHansenLaerdal

1

Votes
Active
In Character Creator 4 when you delete a custom morph. Is it then possible to reset the morph where it was used on other custom characters automatically?
Se attached images ;)...More
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  •  241
Submitted by JacobHansenLaerdal

1

Votes
Not Reproducible
was appearing nhoting...More
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  •  208
Bug
Submitted by andreyfabiano

1

Votes
Not Reproducible
It seems that Character Creator is quite eager to crash—whenever I attempt to download content, make changes to a character's hair, or use a morph, the app decides it's time to crash. Even characters purchased directly from your store are contributing to this delightful experience by causing...More
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Submitted by casillero05_deseosa

1

Votes
Active
Love the interactions with other sculpting and design software's
However. can we have some videos showing the full scope of Reallusion CC4
without ANY outside software....More
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Submitted by spiderfc

1

Votes
Not Reproducible
I have a piece of clothing selected, I go to select edit mesh under modify, and program crashes....More
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  •  371
Submitted by jrussellh

1

Votes
Not Reproducible
Steps to reproduce the bug:
1.) Export fbx from CC4
2.) Bake the imported character into prefab with the automated tool v1.6.3...More
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  •  249
Submitted by NoobCreator

1

Votes
Active
standart Compiled Unreal 5.44 (nothing special)
Error message after installing it to my Content and plugin Directory error Message is : This plugin is not compiled for this Unreal Engine.
(Auto Setup 1.37 For Unreal 5.4)...More
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  •  248
Submitted by Schellicon

1

Votes
Active
Currently in CC4, a character's eyeball geometry is driven by its skeleton joint. In the Facial Profile, the eight 'Eye Look' expressions (look Up, Down, In, Out) are driven by a combination of bone transforms and mesh deformations for the entire eye area (eyeball, eyelid, eyelash, surrounding...More
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  •  265
Submitted by seencapone

1

Votes
Not Reproducible
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max.
2. Convert the skeleton to BIPED.
3. Import existing BIP motion data....More
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