Hello, Is it possible to mirror an asset so that I can use it on the Left side of my character instead of the Right side? I know it can be done by converting an asset to hair, but that's cumbersome....More
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
Hello, I cannot manage to make a character compatible for 3D printing. - Although I used the LOD functions by simplifying the mesh and merging the clothes with the character, the 3D printing software says that there are holes, making it impossible to print....More
Opening a saved file of a character I was working on it says the "Human Anatomy Set" is an unpurchased item, which is incorrect. Even if I try to GOZ the character out it wont let me until I purchase again the already purchased pack. I tried activating library and purchased items - The issue...More
It would be awesome to have the cloth and or hair Physics activated when posing. The clothes looking awesome when animation is running, but when posing to just create images they look like they are made of cardboard, stiff..not dynamic at all...it does'nt justice cc4 and iclone8 at all.....More
Hi, I love iClone for Characters - and wanted to see if you think it would be a good idea to provide CC as a plugin in Unreal for developers to use as an Avatar creation tool. We are building an app in UE5, and want players to customize avatars. There is no solution in the market that enables...More
Hi I bought Character Creator + iclone 8 with Head Shot bundle yesterday, all the programs install and load the contents prefectly, then I uninstall all the trial versions of the two programs which was Character Creator 3 and iclone 7 then all the contents in Charater Creator went, the content...More
I have Substance Painter installed on my machine and Character Creator 4 does not seem to recognize it. Button is grayed out. I reinstalled both programs and still see the same issue....More
With the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed. This...More