965 issues found

2

Votes
Active
I wish Reallusion would add support for UDIMs for other things also then Character meshes... I miss the ability to have Hirez textures onto several cloth objects :(...More
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Submitted by nildoessa

1

Votes
Active
1. Exported the file from CC4 and imported it into 3ds Max using CC Auto Setup.
2. Created a Biped rig.
3. Loaded a BIP animation....More
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Submitted by multics777

1

Votes
Not Reproducible
I started a brand new project to test this and it still doesnt work. You bring in the Metahuman head file with the textures exported from CC4 like normal, no problem there.
You migrate the Metahuman from Quixel and then Assemble it. Then you hit "Apple Textures" like always, and it does absolutely...More
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Submitted by AlexusesUnreal

1

Votes
Not Reproducible
Hello,
I also encountered the same problem described here: https://discussions.reallusion.com/t/ue-auto-setup-1-41-is-released-now/15328/10
The game won't pack in Unreal Engine 5.5 and 5.6. There are no problems in the editor itself, but the game won't pack, reporting an error: Game/CC_Shaders...More
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Submitted by iwanow.alexandr4004

1

Votes
Assigned
I'm encountering a recurring issue when using the Polygon Reduction object in Character Creator. Below are the details:
Steps to Reproduce:
Open a project in Character Creator (tested in both the latest version and version 4.61)....More
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Submitted by leela.vinodh

1

Votes
Assigned
Steps to produce bug:
Import FBX asset using accessory import
Press create hair, brows, beard in the modify panel...More
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  •  282
Submitted by alexjarrett

1

Votes
Active
Greetings,
We're trying to optimize our characters for UE5 as much as possible, but we've run into issues with how materials are handled, there are simply too many.
The main problem is with the material merging system. We’d like to merge the textures of the ''CC_Base_Body'' while keeping...More

1

Votes
Active
CC3 works fine. cc4 is suspended.
For my computer;
open CC4...More
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  •  209
Bug
Submitted by atmuc

1

Votes
Active
I recently purchased CC4 and Headshot 2, and I’ve been exploring the Headshot Morph 1000+ pack in detail.
While reviewing the facial morph parameters, I noticed that the structure located beneath the nose, between the nostrils, is labeled as “Nose Septum.”
From an anatomical standpoint, I...More
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  •  403
Submitted by rockzedge

1

Votes
Assigned
Steps to reproduce:
1) Make sure the Headshot Morph Slider Package is installed.
2) Load any base character (e.g., Neutral_M)....More
  •  0
  •  465
Submitted by Orisen
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