Issue 11236
Adjust Bones does not work right for Humanoids
Instead of moving selected bones joint (like with CC Base Characters), the entire FK chain is getting moved.
I remember it was working correctly before and looks like was invalidated with one of the updates.
While we are at it, the symmetry selection needs to be enabled here as well. At least for the armature generated with AccuRig.
Submitted by4u2ges
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