Please, create some kind of change. I find the mouth and lip combinations are off in several places, I can give you one correction so far - saying the word "Works" for example, I mostly corrected the W. As I've explained in the past on the feedback tracker, You seem to have an extra Viseme...More
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
A big problem of textures made for Rec.709 is that they look ugly when the exposure of the scene isn't set for the skin. The skin typically looks too bright in a bright scene and looses any details. It would be cool to have HDR textures that can be used with ACEScg in Unreal....More
I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the...More
I wonder if the projection of the CC neutral base to the arbitrary mesh could be done in Zbrush rather than headshot 2, as then it's possible to bake any number of map, for example when using a head scan: https://www.3dscanstore.com/image//data/01%203D%20Head%20Models/HD%20Heads/Blender/M49...More
If you import a Skeletal Mesh from, for example but not exclusively limited to Unreal Engine, and characterize it, the Skeleton will appear fine Root is at the top and everything underneath it. When you export it with a Root Motion Animation and try to apply that to the original character in...More
Problem: For the longest time, the mirror option in CC4 had been mirroring the weights to the other side of the model on a bone that is either designated as left or right. Solution: It makes more sense if you make mirroring to opposite bone default (if the bone is named left or _L or _Right...More
I do not know if this is a bug, but it appears like one to me. When an imported character is too small (couldt find out from which size on) and you import another object, for instance an obj eyeball as accessory, them move it around, scale it etc. all over sudden the gizmo inverts intself...More