Issue 11146
ActorBUILD type character fails to export with motion as FBX
I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the same settings. It seems to be something to do with the ActorBUILD optimisation. I need to optimise the characters for use in Unity so it is critical that I can export the FBX files for my Unity plugin.
Submitted byleeprobert
Feb 6, 2024