ActorBUILD type character fails to export with motion as FBX
I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the same settings. It seems to be something to do with the ActorBUILD optimisation. I need to optimise the characters for use in Unity so it is critical that I can export the FBX files for my Unity plugin.
Hi leeprobert,
Can you provide your CC3+ character file to us?
Molly
Reallusion
Feedback Tracker Admin
Hi leeprobert,
I'm sorry for replying so late.We can't repeat it.Can you provide your CC3+ character file to help us identify the problem?Please attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. You can use Private Comment if you want to keep it private.
Your help is highly appreciated.
Molly
Reallusion
1
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