1075 issues found

0

Votes
Released
The FBX import dialog of Auto Setup 1.01 for Unreal 4.22 is not displayed correctly on Japanese version Windows10 Pro (version 1903), so FBX files exported from CC3 cannot be imported to Unreal properly.
Specifically, the HQ Shader button and the OK button are not displayed because the dialog...More
  •  4
  •  2377
Submitted by m_koshi

0

Votes
Closed
Steps to reproduce:
1,Launch CC3, export character to obj/fbx
2, Import exported character in other 3d software....More
  •  3
  •  2376
Submitted by orochi2k

16

Votes
Active
Hi Devs, even though I like the direction of the SkinGen Premium but overall I'm not happy with my purchase.. it could be way better than it is using displacement.
I know from experience in order to create the bumpy look with normal maps that you need to have a hi & low poly version of the...More
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  •  2371
Submitted by Ascensi

0

Votes
Closed
This error occurs both in Character Creator 2 and 3 whenever they start up....More
  •  2
  •  2361
Bug
Submitted by laozen

0

Votes
Released
hi there,
I'm having issues re-importing my meshes back from Zbrush to CC3 (via GoZ). At first I thought it was due to my sculpting changes in Zbrush but it seems it applies to quick base model tests as well. (see attached video)
When I export to Zbrush and then, even without doing any big...More
  •  3
  •  2349
Submitted by versteeg.ac

0

Votes
Not a Bug
Hi,
I was encouraged by your support team to raise this as a potential bug. All details and images are in this post: https://forum.reallusion.com/433741/CC-Character-Bone-Issue-in-Unity#bm434309.
I'm not having these issues with other 3rd party models and you can see the side by side images...More
  •  1
  •  2342
Submitted by HappyKat100

0

Votes
Active
I've currently begun to work with Unity 2019, and found out that there isn't a slot for roughness anymore. Instead, you use a smoothness map (inverted roughness) in the alpha channel of the metallic or albeido map.
Having an option to automatically do this at export would be great, as it...More
  •  1
  •  2322
Submitted by Attensi AS

43

Votes
Active
It would be very useful for game developing to be able to export expressions such as Smile, Fear and so on into FBX format as additional blendshapes....More
  •  2
  •  2286
Submitted by Alexxander

17

Votes
Active
Hi Reallusion,
We REALLY need a way to RENAME a mesh in character creator, not just the object name.
This is especially important as the fbx exporter takes the "mesh name" to transfer the character into unity....More
  •  7
  •  2228
Submitted by e1_scheer

0

Votes
Closed
I've recently installed the CC 3.2 update on the release date, 11/18/19, and shortly after opening the Character Creator it crashed and closed out. I checked the Nvidia graphics card driver and noticed it needed to be updated, so I updated the driver, restarted the PC and opened up CC3. This...More
  •  2
  •  2182
Submitted by LookingGlassGraphics
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