Hello RL, this is not specifically a problem of CC3 but rather a problem of the pipeline CC3 to iClone. When a CC3 character is reduced in poli-count (CC3 Pipeline new feature) and exported in FBX format, 3DX is not able to read and recognize it is a human character: it is requested to manually...More
I wish there was a export setting to separate the head and body meshes. I believe this would be more efficient in game engines that utilize blendshapes/morphs. Though you'd have two skinned meshes instead of one, only the head would have blendshapes since the body's verts aren't affected...More
1. Converting character with thin shoulders deforming a mesh underarms in the front (slide 1). I was able to rectify that by smoothing faces/sculpting (slide2). Would be nice to have it automatically done. Side Note: I cannot figure out how to enable a mirror selection in Edit Mesh mode. Is...More
Character Creator 3.04 is getting stuck on the login screen. After about 10 minutes it will tell me Login Failed. I have used multiple accounts to try to sign in, and nothing works....More
When using personal hairstyles from the library, the hair conform is not working. Turning it off "conforming" isn't changing the final look. This is a massive problem, as hair usually has a lot of layers and vertixes, and can be very time consuming to edit. There is no way to reset it to the...More
All my sculpting was baked before the conversion to CC3 base plus even though the converter does it as well. The toes and nails sculpted the same way are completely fine. I've tested the conversion to the 4k preset and normal and there is no difference. In the image below I've sent both...More
I'm creating a number of characters with CC and for the next one I wanted to create a black male with facial hair. With Substance missing from CC3 characters at the moment, that becomes very difficult since we have no good way of changing skin tone. That seems like it should be an essential...More
Trying to open saved characters which were created in 3.3 and now after the recent update to 3.4 results in 46 missing textures. No idea where the missing textures are, no idea how to fix this, but my task on our project is being held up yet again. Please don't request videos again as I don...More
As of now, there's no way to change, add, or delete facial blend shapes of characters. We've created a basic set of characters in CC3 we want to be able to adjust the facial morph targets to fit the character(s) better, but the only option for this as of now would be to take the character...More