Headshot must retire the outdated 1k (horrible results) and 4k textures and replace, or provide the user with the option to choose, 8k textures! The purpose of software is to make life easy. Currently, headshot has too many options that must be tweaked to get the face looking similar to the...More
Reproduce: 01. Download the Auto Setup in the offered link. 02. With the project (C++ PROJECT) shut down, do the steps, moving the Content and the Plugin folders to my project folder....More
Trying to open saved characters which were created in 3.3 and now after the recent update to 3.4 results in 46 missing textures. No idea where the missing textures are, no idea how to fix this, but my task on our project is being held up yet again. Please don't request videos again as I don...More
Hi everyone, For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file. Best regards,...More
When using personal hairstyles from the library, the hair conform is not working. Turning it off "conforming" isn't changing the final look. This is a massive problem, as hair usually has a lot of layers and vertixes, and can be very time consuming to edit. There is no way to reset it to the...More
1. Converting character with thin shoulders deforming a mesh underarms in the front (slide 1). I was able to rectify that by smoothing faces/sculpting (slide2). Would be nice to have it automatically done. Side Note: I cannot figure out how to enable a mirror selection in Edit Mesh mode. Is...More
Gimbal lock error when exporting FBX files from 3ds Max originated from Character Creator 3. Reproduce this issue by: 1. Create Game Base Male (or any character)...More
I wish there was a export setting to separate the head and body meshes. I believe this would be more efficient in game engines that utilize blendshapes/morphs. Though you'd have two skinned meshes instead of one, only the head would have blendshapes since the body's verts aren't affected...More