1. Converting character with thin shoulders deforming a mesh underarms in the front (slide 1). I was able to rectify that by smoothing faces/sculpting (slide2). Would be nice to have it automatically done.
Side Note: I cannot figure out how to enable a mirror selection in Edit Mesh mode. Is it working at all?
2. Converting one particular character crashes CC3. (I can email it upon request)
3. A texture must have a size selection. As of now it automatically preset to generate 1k maps during conversion. User has to be able to select between 1K, 2K and 4K.
4. Please re-confirm a default characters' outfit. It does not look good in certain poses straight out of the box (slide 3)
There are 4 issues in this ticket. But I primarily care about issue No 3.
Having many CC1 base characters with custom hi-res skins, I cannot convert to CC3 because the quality of the skin is lost during conversion.
In addition I have discovered a minor display bug. Whenever the character is converted from CC1 to CC3, the wireframe display is assigned incorrectly.
It does always show Tessellation for both - Normal View and Tessellated mesh for the body. Please see attached image.