When exporting an FBX and then uploading to Sketchfab, or uploading directly to Sketchfab the CC3 character's pose is ignored and all I get is the T-pose. I found that if I add the static pose desired to the INCLUDE MOTION TRACK then it is available as an animation. Is this the way it is...More
Attached some images to show my problem. Used the default girl to be certain that I've not introduced anything of my own. Exported with Unreal tool preset + Custom animations (4 simple poses) + Universal T-pose Editing activated (but the problem occurs with it disable too) The Skeletal Mesh...More
The character creator's high heel function is a good one. However, the feet are not in good position in some poses and animations. This bug also appears in iclone and does not appear in the imported characters(non standard) via 3dxchange.Attached image....More
Character created in CC3 and later saved. When recalled, it appears altered. I have seen this type of defect that is proposed with one type of shirt and not another. I have performed the following actions suggested by your assistance but without positive result: "I would suggest: Run Windows...More
Greetings, CC303 failed to load CC3 base character models modified in 3ds Max and exported in FBX. Just exported FBX files (without changes) imported back in CC303 normally....More
I started with the overweight character then the CC3_Base Male and then tried various morphs. In my particular character I had to make him super large so I set full body scale to 450. There is a size difference already seen on the left foot... When I try to make both feet resized larger it...More
When trying to reduce Poly or Export it starts the process then states that the process failed. No additional data is provided on screen. I cant seem to find any application log errors on the issue either. I have also went back to remake the clothing again incase there is a mesh issue and the...More
Hi i have tried posing the eyes in CC3, but there is not an apparent way to do this, when the eyes are selected the are no transform tools operational to move / pose the eyes? why is that?...More