1077 issues found

0

Votes
Assigned
Greetings,
If to export avatar to FBX and then import it back (without any changes) position of all bones in imported model will be different from original.
For example position of Hips bone for CC3 Neutral character is:...More
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Submitted by Vit3D

0

Votes
Released
It would be amazing if CC3 had a tagging system like Fuse. This is very much needed if there are a lot of assets. This allows a user to customize the tags to specific assets.
Example.
I have several morphs and They may have arbitrary names. If I have tags say for Female, Asian, Toon for example...More
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  •  921
Submitted by anandadivine108

0

Votes
Released
DAZ3D G3 Characters not importing correctly Eyes do not deform with Morph. I have imported a few G3 Characters, and I am able to create a morph. but the eyes do not follow the morph....More
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Submitted by anandadivine108

0

Votes
Released
Even if I save the project under a different name it always keeps an older name. thats very confusing....More
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Bug
Submitted by Kareeem

0

Votes
Assigned
pls see image...More
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  •  1016
Submitted by Kareeem

0

Votes
Closed
Had received this error while installing on 9/27. At first I thought it was because it was that I needed to update my graphics card. I did that and tried again. Later there was an issue with storage space, but that was resolved and CC3 was running. I was able to run transfer Daz3d V4, M4...More
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Submitted by vircod

0

Votes
Not a Bug
I've encountered an issue with the process of importing a game-ready character from CC3 into Unreal Engine 4 - either I'm doing something wrong or it's a bug, but I suspect the latter.
I can export a character from CC3 with multiple LODs and import LOD0 into UE4, fine. However, trying to import...More
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Submitted by modernstoryteller

1

Votes
Assigned
When saving a project, the file appears in the Content Manager, but the filename does not appear in the title bar, only a "*". See attached screen shot.
A "*" WITH a filename indicates that the file needs saving, but this useful feature is now not available because the "*" (without a filename...More
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Submitted by animagic

0

Votes
Not a Bug
During the CC3 Pipeline install (which went without any issues), I was never prompted to transfer my CC2 content over.
As of now, I would have to copy each folder from CC2 over to CC3 to have access to them easily through the program (the left panel for content)....More
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  •  1392
Submitted by dante1st

0

Votes
Not a Bug
Before CC3, saving a character project created a thumbnail with the character in idle pose on a grey background, unless Create Quick Thumbnail was selected in the program preference settings.
Now, always a quick thumbnail is created, regardless of the preference settings.
This is the case...More
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Submitted by animagic