1075 issues found

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It asks me to upgrade, but I'm using 3.44.4709.1 version!...More
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Submitted by WilliamLai

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Title...More
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Submitted by lunzren

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Unable to launch CC
The error message is as the attached...More
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Bug
Submitted by ustar.media.ar

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I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC3. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
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Submitted by will2power71

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When exporting FBX I am merging the textures but look at how small the head texture is compared to the say, the eye textures. Is there any control over how big or small a texture is mapped? I've tried uploading the head texture at 4000 pixels and the rest at 2000, doesn't work. I'm sure...More
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Submitted by Kimmie Lovin

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Good Morning.
I bought some programs and plugins, but my notebook had a problem and so I need to reinstall on a gaming notebook.
I would like to get authorization to install it on the new notebook and if possible leave it as a backup on the old one....More

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I was wondering if there is a way to close a characters eyes other than the appear closed option.
I want to be able to export the character with closed eyes. But in the morphs i cannot find a slider for this.
Edit: I found out how to do it. It's under - Edit Facial - Modify - Eyes - Eyes Blink...More
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Submitted by bossdeff

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I need someone from membership contact me ASAP. kerri.drylie@ucf.edu...More
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Submitted by kerri.drylie

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In this project, I discovered that drive mapping is related to rendering.
There is no problem locally, so if you use the alphabetic drive mapping provided by Windows (ex c:\ d:\ e:\ z:\), there will be no problem.
I found out that it is not possible to randomly designate a mapped drive name...More
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Submitted by black_080054

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To import via Transformer should be included in CC3 without upgrade to Pipeline....More
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Submitted by tamer.abdelbaky