Hello, so in CC1 I was able to set eyebrows to 'input' and proceed to use a custom eyebrow RGB map, but in CC2 I can't find a way to remove the stock eyebrow, I select 'none' but the stock eyebrow is still visible, even when I select input and load my custom RGB map I can still see the stock...More
Hi, After installing the product "StaringAtYou" from the MarketPlace (https://city.reallusion.com/ContentPreview.aspx?i=JCC9ff28e7bc1e4d61d9), one slider does not appear in the CC2.01 interface (Left Eye - Move Front & Back). This slider and the other ones file are properly installed into...More
Unlike iClone, CC allows no way to increase the font size and running on a laptop with HD resolution the text and menus are WAY too small to even see, even if the laptop has resolution increased for other things (which apparently has zero effect on any RL products). Even iClone needs bigger...More
I seem to have a problem when using the characters with root motion in UE4. I'm not sure if it's something I've done wrong or if there is a problem with character creator. When I play any of my root motion animations on a character there is a small amount of foot sliding. If I use the UE4...More
Step-by-step example: 1. I start "Character Creator 2" and see the automatically loaded default character. No modification is given there. 2. Straight away i try to export the Character using menu File -> Export -> iAvatar, but the appication is immediately crashed with the Windows error message...More
During my work with CC2 I have seen a lot of odd effects, which are hard to reproduce. After a new start of the CC2 they often are gone. This dos look how a memory leak and/or an overwriting of variables....More
MAJOR ISSUE: The Ambient Occlusion map should NOT affect direct lighting sources, such a point, point, or directional lights. It should only affect non-shadow casting lighting, such as Ambient, GI, and IBL lighting....More
If you have a PBR Substance with raised surfaces, they appear to reflect light incorrectly. Changing the Strength slider on the Displacement channel from +100 to -100 fixes the problem. My conclusion is the shader has the Strength value inverted somewhere. It's backwards and inside-out somehow...More
I can save a project within CC2, and it will save the mesh as hidden where specified, but an exported iAvatar loses its reverts to all mesh un-hidden. Steps: load iAvatar...More