I seem to have a problem when using the characters with root motion in UE4. I'm not sure if it's something I've done wrong or if there is a problem with character creator.
When I play any of my root motion animations on a character there is a small amount of foot sliding. If I use the UE4 mannequin or any of our other characters on the same skeleton it doesn't slide at all.
To reproduce:
1) Start a new third person template project. 2) Make a character and export with the UE4 rig. 3) Import it to the Unreal project and select the UE4_Mannequin_Skeleton. 4) Apply any animation with root motion.
I made a couple of videos showing the same animation played on the mannequin and then a character made with CC 2.0 so you can see the difference: