1. Rigged a custom PSD 360 Character. 2. Export through Launching the PSD pipeline to Photoshop. 3. Clipping on the Character's EyeWhite layer and Iris layer, as if there is an invisible cropping range that the iris can not extend to in the bitmap layer....More
I have a character with a simple bone structure and morphed head. The character has worked fine up until the 5.22 update, where now the head faces the wrong way on the stage, and is completely wrong when exported to AFX, where it is facing the extreme opposite and cut off by the mask. In...More
When I try to put two head pieces to the very back so that it goes behind the body, no matter what I do, it will not go behind the body. Compser layer mode is correct, but shows it will not go back. Layer editor will not work or override either. Frustrating. https://youtu.be/TrKF8d6A9Zo...More
Enlarge font and UI for the 4K display checkmark in the preference setting did nothing when I ran the CA5 on my 4K Asus laptop running Windows 11....More
Steps to reproduce issue 1 : Stage a toon. Select the toon. Import a voice from file or TTS and then add a preset blinking animation. It adds a voice track to blink and wipes the voice added by file or TTS. Steps to work around: load the blink first then add the voice file. Steps to reproduce...More
Hello, I'm using the free trial version of Cartoon Animator 5, I'm following the tutorials available in your library, I created a free bone character from a png image, everything was working normally except the wireframe of the mesh subdivision which doesn't show despite making the correct...More
Doesn't matter what character or animation i use, it simply dissapears... frustrating, unusable. https://www.youtube.com/watch?v=f8gQEBcmUl8&ab_channel=Boxels...More
Whenever I create any new custom character, this same issue arises every time with eye spirtes. Some eye sprites, after the innitial default template eye sprites, will self-enlarge upon importing SVG into CTA5. It doesn't matter what I do, I can't resize them at all, they are massive, messing...More